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Marco Diaz

Game Developer

Heyo! Marco here!

I'm a game dev and programmer who loves creating and playing video games. I thrive on learning new things and tackling challenges, constantly pushing the limits of my skills and tools. I'm passionate about coding and transforming lines of text into dynamic and interactive experiences. My projects showcase my love for blending Art, Design, and Computer Science.

Personally, I'm a huge fan of hard sci-fi (Interstellar is my favorite movie) and love collecting NASA themed Lego. I enjoy playing puzzle and factory games, collecting records, traveling to other countries, and painting digitally.

View my Resume

Highlights

Aquastruct

Automation Unity C# Compute shaders HLSL

Build factories that clean a desolate ocean and repopulate it with life. Made as my Sheridan capstone project.

Glorbule

Wave ShooterGMTK 2025 JamUnityC#

Made by Attocorrect, YakiYuki, and Lezzlebit. A wave shooter on a sphere! Made for GMTK 2025.

SG-4

Terrain Deformation Ludum Dare 57 Unity C# HLSL

Control a drill on an endless search for fuel. Dig as deep as you can without letting your fuel tank run dry! Made for Ludum Dare 57.

Platformer Experiment

PlatformerUnityC#

A little platformer experiment with various movement mechanics, semi solids, and moving platforms.