Marco Diaz
Game Developer
Heyo! Marco here!
I'm a game dev and programmer who loves creating and playing video games. I thrive on learning new things and tackling challenges, constantly pushing the limits of my skills and tools. I'm passionate about coding and transforming lines of text into dynamic and interactive experiences. My projects showcase my love for blending Art, Design, and Computer Science.
Personally, I'm a huge fan of hard sci-fi (Interstellar is my favorite movie) and love collecting NASA themed Lego. I enjoy playing puzzle and factory games, collecting records, traveling to other countries, and painting digitally.
View my ResumeHighlights
Aquastruct
Automation Unity C# Compute shaders HLSLBuild factories that clean a desolate ocean and repopulate it with life. Made as my Sheridan capstone project.
Glorbule
Wave ShooterGMTK 2025 JamUnityC#Made by Attocorrect, YakiYuki, and Lezzlebit. A wave shooter on a sphere! Made for GMTK 2025.
SG-4
Terrain Deformation Ludum Dare 57 Unity C# HLSLControl a drill on an endless search for fuel. Dig as deep as you can without letting your fuel tank run dry! Made for Ludum Dare 57.
Platformer Experiment
PlatformerUnityC#A little platformer experiment with various movement mechanics, semi solids, and moving platforms.