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Marco Diaz

Game Developer

Heyo! Marco here!

I’m a game designer and programmer with a passion for creating and playing video games. I love learning new things and tackling interesting challenges, constantly pushing the limits of my skills and tools. I'm passionate about coding and transforming lines of text into dynamic and interactive experiences. My projects showcase my love for blending Art, Design, and Computer Science.

On a personal note, I’m a huge fan of hard sci-fi like the film Interstellar, and I absolutely love building & collecting Lego. I enjoy playing puzzle and factory games, collecting records, traveling to other countries, and painting digitally.

View my Resume

Highlights

Commotion Conductor

Splines Ludum Dare 59 Godot Mesh Generation

A short jam game about directing trains to their exits by flipping signal switches!

Aquastruct

Automation Unity C# Compute shaders HLSL

Build factories that clean a desolate ocean and repopulate it with life. Made as my Sheridan capstone project.

Glorbule

Wave ShooterGMTK 2025 JamUnityC#

Made by Attocorrect, YakiYuki, and Lezzlebit. A wave shooter on a sphere! Made for GMTK 2025.

SG-4

Terrain Deformation Ludum Dare 57 Unity C# HLSL

Control a drill on an endless search for fuel. Dig as deep as you can without letting your fuel tank run dry! Made for Ludum Dare 57.